Icosahedrophilia

Icosahedrophilia

Chris Heard podcasts

genre: Entertainment/Games

Dungeons & Dragons (4th ed.) actual play for your enjoyment.

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Episodes

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    Icosahedrophilia Special Edition 6: City of Destinies, Part 2

    5/15/2012

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    Duration: 1:29:52

    Our heroes try to repel a sahuagin raid on Myth Nantar. Segments include: (1) Weighing Anchor: Troy Taylor explains why he’s the Gamerati, and Sean Patrick Fannon of DriveThruRPG calls for your initiative roll. (2) The Staging Area: I briefly explain the adventure setup for “City of Destinies.” (3) The Roll Call: I remembered to include it this time! Hear personal introductions from Mickey (DM), David (Deer), Jack (Reed), Ariel (Lyra), Nathan (Vorfirix), and myself (Orphicus). (4) The Weather Report: Our heroes try to repel a sahuagin raid on Myth Nantar. (5) The Prop Shop: I briefly discuss the map used for this encounter, review the Lords of Waterdeep board game, and remind you about Continue Magazine. (6) Bardic Lore: Theme music comes from Blood of the Dragon by Nox Arcana, ©2006 Monolith Graphics. All music is used by permission.

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    Icosahedrophilia Special Edition 5: City of Destinies, Part 1

    4/24/2012

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    Duration: 1:16:12

    The PCs—including my satyr skald, Orphicus—attempt to awaken Myth Nantar’s legendary protector. Segments include: (1) Weighing Anchor: Brennan Taylor explains why he’s the Gamerati, and Mike Shea of slyflourish.com calls for your initiative roll. (2) The Staging Area: I briefly explain the adventure setup for “City of Destinies.” (3) The Weather Report: The PCs—including my satyr skald, Orphicus—attempt to awaken Myth Nantar’s legendary protector. (4) The Prop Shop: I give Mickey Tan props for being an awesome DM, tell you about his condition tracking system, and remind you about Continue magazine. (5) Bardic Lore: Theme music comes from Blood of the Dragon by Nox Arcana, ©2006 Monolith Graphics. All music is used by permission.

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    Icosahedrophilia Season 3 Recap

    2/22/2012

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    Duration: 14:03

    This special episode summarizes episodes 106–150 of the Icosahedrophilia podcast.

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    Icosahedrophilia 150: Kiss of the Spider-Woman, Part 7

    4/10/2012

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    Duration: 1:11:55

    The PCs learn the identity of the illithids’ torture victim, gain additional insight into the true Dawn War and the nature of the godslayer shard, and beat a hasty retreat from Torog’s torture den! Segments include: (1) Weighing Anchor: Will Hindmarch explains why he’s the Gamerati, and Chris Tulach of the RPGA calls for your initiative roll. (2) The Staging Area: I briefly recap the campaign background, then summarize “A Sort of Homecoming” and parts 1–6 of “Kiss of the Spider-Woman” in more detail. (3) The Crew Manifest: Most of the usual suspects, with Brian subbing for Jason as Alanso, and Nathan dropping into the adventure as Bost. (4) The Weather Report: The PCs learn the identity of the illithids’ torture victim, gain additional insight into the true Dawn War and the nature of the godslayer shard, and beat a hasty retreat from Torog’s torture den! (5) The Prop Shop: I recap the big reveal from the play segment, announce the winner of the “Lolth’s boon” contest, and tell you what’s coming next to the Icosahedrophilia Special Edition lineup! (6) Sea Shanties: Theme music comes from Phantoms of the High Seas by Nox Arcana, ©2008 Monolith Graphics. Background music includes “Defenders of the Realm” by Nox Arcana, ©2006 Monolith Graphics. All music is used by permission.

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    Icosahedrophilia 149: Kiss of the Spider-Woman, Part 6

    4/3/2012

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    Duration: 1:07:52

    Our heroes get their first look at the mind flayers’ victim, as the fighting spills over into another room of Torog’s torture den. Segments include: (1) Weighing Anchor: Wayne Cole explains why he’s the Gamerati, and I call for your initiative roll. (2) The Staging Area: I briefly recap the campaign background, then summarize “A Sort of Homecoming” and parts 1–5 of “Kiss of the Spider-Woman” in more detail. (3) The Crew Manifest: Most of the usual suspects, with Brian subbing for Jason as Alanso, and Nathan dropping into the adventure as Bost. (4) The Weather Report: Our heroes get their first look at the mind flayers’ victim, as the fighting spills over into another room of Torog’s torture den. (5) The Prop Shop: I remind you of the tiles used to construct the torture den layout, answer Glen’s question from the show notes to episode 144 with a contest in which you could win a free enrollment in the Faster RPG Combat course by Johnn Four and Tony Medeiros, and offer everybody a 25% discount on the course if you don’t want to depend on the contest! (6) Sea Shanties: Theme music comes from Phantoms of the High Seas by Nox Arcana, ©2008 Monolith Graphics. Background music includes “Defenders of the Realm” by Nox Arcana, ©2006 Monolith Graphics. All music is used by permission.

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    Icosahedrophilia 148: Kiss of the Spider-Woman, Part 5

    3/25/2012

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    Duration: 1:01:55

    The fight that broke out in the previous episode continues, and more of the denizens of the inner complex get in on the act. Segments include: (1) Weighing Anchor: Tracy Hurley, a.k.a. Sarah Darkmagic, calls for your initiative roll. (2) The Staging Area: I briefly recap the campaign background, then summarize “A Sort of Homecoming” and parts 1–4 of “Kiss of the Spider-Woman” in more detail. (3) The Crew Manifest: Most of the usual suspects, with Brian subbing for Jason as Alanso, and Nathan dropping into the adventure as Bost. (4) The Weather Report: The fight that broke out in the previous episode continues, and more of the denizens of the inner complex get in on the act. (5) The Prop Shop: I thank the rest of the cast for their contribution to the fund drive, review Dungeon Tiles: Cathedral of Chaos, and offer you a 25% discount on the Faster Combat course by Johnn Four and Tony Medeiros! (6) Sea Shanties: Theme music comes from Phantoms of the High Seas by Nox Arcana, ©2008 Monolith Graphics. Background music includes “Defenders of the Realm” by Nox Arcana, ©2006 Monolith Graphics. All music is used by permission.

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    Icosahedrophilia 147: Kiss of the Spider-Woman, Part 4

    3/19/2012

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    Duration: 1:08:13

    The PCs press deeper into Torog’s complex, finally reaching the inner sanctum—and encountering resistance from an unexpected “doorman”! Segments include: (1) Weighing Anchor: DM Neil of the Nerdbound podcast calls for your initiative roll. (2) The Staging Area: I briefly recap the campaign background, then summarize “A Sort of Homecoming” and parts 1–3 of “Kiss of the Spider-Woman” in more detail. (3) The Crew Manifest: Most of the usual suspects, with Brian subbing for Jason as Alanso, and Nathan dropping into the adventure as Bost. (4) The Weather Report: The PCs press deeper into Torog’s complex, finally reaching the inner sanctum—and encountering resistance from an unexpected “doorman”! (5) The Prop Shop: I identify the “doorman’s” species and explain how he relates to Lolth’s boon, but also tease another reason for the magnitude of Lolth’s boon. I also update you on the fund drive, explaining that I’ve used some of the donated funds to enroll in Johnn Four’s and Tony Medeiros’s Faster Combat course (at fastercombat.com). (6) Sea Shanties: Theme music comes from Phantoms of the High Seas by Nox Arcana, ©2008 Monolith Graphics. Background music includes “Citadel of Secrets” by Nox Arcana, ©2006 Monolith Graphics. All music is used by permission.

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    Icosahedrophilia 146: Kiss of the Spider-Woman, Part 3

    3/12/2012

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    Duration: 1:10:09

    Our heroes plunge further into Torog’s entry halls, encountering more fiendish traps along the way. Segments include: (1) Weighing Anchor: Sean Patrick Fannon of DriveThruRPG calls for your initiative roll. (2) The Staging Area: I briefly recap the campaign background, then summarize “A Sort of Homecoming” and parts 1–2 of “Kiss of the Spider-Woman” in more detail. (3) The Crew Manifest: Most of the usual suspects, with Brian subbing for Jason as Alanso, and Nathan dropping into the adventure as Bost. (4) The Weather Report: Our heroes plunge further into Torog’s entry halls, encountering more fiendish traps along the way. (5) The Prop Shop: I describe in a little more detail the SkeletonKey Games tiles used to create the layout on the table; see the show notes for photos. (6) Sea Shanties: Theme music comes from Phantoms of the High Seas by Nox Arcana, ©2008 Monolith Graphics. Background music includes “Citadel of Secrets” by Nox Arcana, ©2006 Monolith Graphics. All music is used by permission.

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    Icosahedrophilia 145: Kiss of the Spider-Woman, Part 2

    3/5/2012

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    Duration: 1:23:47

    Our heroes enter Torog’s torture den, finding it somewhat inhospitable to visitors. Segments include: (1) Weighing Anchor: Stephen Keltner explains why he’s the Gamerati, and I call for your initiative roll. (2) The Staging Area: I briefly recap the campaign background, then summarize “A Sort of Homecoming” and part 1 of “Kiss of the Spider-Woman” in more detail. (3) The Crew Manifest: Most of the usual suspects, with Brian subbing for Jason as Alanso, and Nathan dropping into the adventure as Bost. (4) The Weather Report: Our heroes enter Torog’s torture den, finding it somewhat inhospitable to visitors. (5) The Prop Shop: I give credit where credit is due to Role-Playing Public Radio, the classic adventure module “The Tomb of Horrors,” and SkeletonKey Games’s “Master Tiles 2: Perilous Passages.” (6) Sea Shanties: Theme music comes from Phantoms of the High Seas by Nox Arcana, ©2008 Monolith Graphics. Background music includes “Citadel of Secrets” by Nox Arcana, ©2006 Monolith Graphics. All music is used by permission.

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    Icosahedrophilia 144: Kiss of the Spider-Woman, Part 1

    2/25/2012

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    Duration: 1:04:02

    Our heroes conclude their business in Erelhei-Cinlu and travel, under Lolth’s guidance, to the deepest reaches of the Underdark in search of Torog. Segments include: (1) Weighing Anchor: Zachary Johnson explains why he’s the Gamerati, and I call for your initiative roll. (2) The Staging Area: I briefly recap the campaign background, then summarize “A Sort of Homecoming” in more detail. (3) The Crew Manifest: Most of the usual suspects, with Brian subbing for Jason as Alanso. (4) The Weather Report: Our heroes conclude their business in Erelhei-Cinlu and travel, under Lolth’s guidance, to the deepest reaches of the Underdark in search of Torog. (5) The Prop Shop: I credit Sam with naming the episode, explain a little of the behind-the-scenes thinking that led to the first hour of this session, and briefly review Spiral of Tharizdun Fortune Cards. (6) Sea Shanties: Theme music comes from Phantoms of the High Seas by Nox Arcana, ©2008 Monolith Graphics. Background music includes “Still Waters,” also from Phantoms of the High Seas, and “City of the Dark Elves” by John Ollsin, ©2010 Sonic Legends. All music is used by permission.

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    Icosahedrophilia 143: A Sort of Homecoming, Part 7

    2/21/2012

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    Duration: 1:07:29

    The battle inside the Fane of Lolth concludes, and the PCs come face-to-face with the Demon Queen of Spiders herself … and one member of the crew will never be the same again! Segments include: (1) Weighing Anchor: Yana Healy explains why she’s the Gamerati, and I call for your initiative roll. (2) The Staging Area: I briefly recap the campaign background, then summarize “Errand of Mercy” and parts 1–6 of “A Sort of Homecoming” in more detail. (3) The Crew Manifest: The usual suspects. (4) The Weather Report: The battle inside the Fane of Lolth concludes, and the PCs come face-to-face with the Demon Queen of Spiders herself … and one member of the crew will never be the same again! (5) The Prop Shop: I give you a behind-the-curtain look at some of my story design decisions and goals, and how they brought us to the events of this episode. I also offer a short review of Wizards of the Coast's latest D&D hardback, Heroes of the Elemental Chaos. (6) Sea Shanties: Theme music comes from Phantoms of the High Seas by Nox Arcana, ©2008 Monolith Graphics. Background music includes “Essence of Evil” and “Spiders in the Attic,” both by Nox Arcana, from their album Blackthorn Asylum, ©2009 Monolith Graphics. All music is used by permission.

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    Icosahedrophilia 142: A Sort of Homecoming, Part 6

    2/20/2012

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    Duration: 1:14:24

    A fight breaks out in the sanctuary of Lolth’s temple in Erelhei-Cinlu, as our heroes seek to defend the Demon Queen of Spiders from her own attendants, who have been warped by aberrant influences! Segments include: (1) Weighing Anchor: Andy Collins explains why she’s one of the Gamerati, and I call for your initiative roll. (2) The Staging Area: I briefly recap the campaign background, then summarize “Errand of Mercy” and parts 1–5 of “A Sort of Homecoming” in more detail. (3) The Crew Manifest: The usual suspects. (4) The Weather Report: A fight breaks out in the sanctuary of Lolth’s temple in Erelhei-Cinlu, as our heroes seek to defend the Demon Queen of Spiders from her own attendants, who have been warped by aberrant influences! (5) The Prop Shop: I describe the maps and minis that I used to stage this episode’s battle, and give a capsule review of the Haunted Temples Map Pack from Wizards of the Coast. (6) Sea Shanties: Theme music comes from Phantoms of the High Seas by Nox Arcana, ©2008 Monolith Graphics. Background music includes “Essence of Evil” by Nox Arcana, from Blackthorn Asylum, ©2009 Monolith Graphics. All music is used by permission.

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    Icosahedrophilia 141: A Sort of Homecoming, Part 5

    2/18/2012

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    Duration: 1:10:29

    Our heroes conclude their battle in the courtyard of Lolth’s temple in Erelhei-Cinlu, and dare to take their first steps into the Fane of Lolth itself. Segments include: (1) Weighing Anchor: Alison Scheirman explains why she’s one of the Gamerati, and I call for your initiative roll. (2) The Staging Area: I briefly recap the campaign background, then summarize “Errand of Mercy” and parts 1–4 of “A Sort of Homecoming” in more detail. (3) The Crew Manifest: The usual suspects. (4) The Weather Report: Our heroes conclude their battle in the courtyard of Lolth’s temple in Erelhei-Cinlu, and dare to take their first steps into the Fane of Lolth itself. (5) The Prop Shop: I offer a brief review of Pathfinder Battles preprinted miniatures. (6) Sea Shanties: Theme music comes from Phantoms of the High Seas by Nox Arcana, ©2008 Monolith Graphics. Background music includes “When Darkness Falls” and “Dementia 13” by Nox Arcana, from Blackthorn Asylum, ©2009 Monolith Graphics. All music is used by permission.

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    Icosahedrophilia 140: A Sort of Homecoming, Part 4

    2/13/2012

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    Duration: 1:28:46

    In an effort to save Koralina’a’s life, the crew of the Broken Promise chance an incursion into the courtyard of the Fane of Lolth. Segments include: (1) Weighing Anchor: Alexis Kassan explains why she’s one of the Gamerati, and I call for your initiative roll. (2) The Staging Area: I briefly recap the campaign background, then summarize “Errand of Mercy” and parts 1–3 of “A Sort of Homecoming” in more detail. (3) The Crew Manifest: The usual suspects, lacking an intro tag for Matt as Bost, and finally including Tim as Tailer. (4) The Weather Report: In an effort to save Koralina’a’s life, the crew of the Broken Promise chance an incursion into the courtyard of the Fane of Lolth. (5) The Prop Shop: I identify the maps and minis used in the courtyard battle, and give a brief review of Wizards of the Coast’s Dragon Collector’s Set. (6) Sea Shanties: Theme music comes from Phantoms of the High Seas by Nox Arcana, ©2008 Monolith Graphics. Background music includes “When Darkness Falls” by Nox Arcana, from Blackthorn Asylum, ©2009 Monolith Graphics. All music is used by permission.

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    Icosahedrophilia 139: A Sort of Homecoming, Part 3

    2/6/2012

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    Duration: 58:38

    The Broken Promise finally reaches Erelhei-Cinlu so that our heroes can fulfill their vow to deliver Koralina’a safely to her matron mother’s manse. Upon so doing, the crew learns of some strange happenings at the city’s central temple, the Fane of Lolth. Segments include: (1) Weighing Anchor: Bobby Todd explains why he’s one of the Gamerati, and I call for your initiative roll. (2) The Staging Area: I briefly recap the campaign background, then summarize “Errand of Mercy” and parts 1–2 of “A Sort of Homecoming” in more detail. (3) The Crew Manifest: The usual suspects, lacking an intro tag for Matt as Bost. (4) The Weather Report: The Broken Promise finally arrives in Erelhei-Cinlu so that our heroes can fulfill their vow to deliver Koralina’a safely to her matron mother’s manse. Upon so doing, the crew learns of some strange happenings at the city’s central temple, the Fane of Lolth. (5) The Prop Shop: I thank John Stevens for suggesting (via Twitter) the drow dictionary I used to produce the word “bel’la-streea.” (6) Sea Shanties: Theme music comes from Phantoms of the High Seas by Nox Arcana, ©2008 Monolith Graphics. Background music includes “Tapestry of Decay” by Nox Arcana, from Blackthorn Asylum, ©2009 Monolith Graphics. All music is used by permission.

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    Icosahedrophilia 138: A Sort of Homecoming, Part 2

    1/23/2012

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    Duration: 58:03

    The crew welcomes a new addition, the half-dwarven (mul) runepriest Bost, and learns that dead men do tell tales. Segments include: (1) Weighing Anchor: Cassandra Stryffe explains why she’s one of the Gamerati. (2) The Staging Area: I briefly recap the campaign background, then summarize “Errand of Mercy” and “A Sort of Homecoming, Part 1” in more detail. (3) The Crew Manifest: The usual suspects, lacking an intro tag for Matt as Bost. (4) The Weather Report: The crew welcomes a new addition, the half-dwarven (mul) runepriest Bost, and learns that dead men do tell tales. (5) The Prop Shop: There’s not much to tell, but I do promise that a fight is coming for those who are itching for combat. (6) Sea Shanties: Theme music comes from Phantoms of the High Seas by Nox Arcana, ©2008 Monolith Graphics. Background music includes “Black Sails” by Nox Arcana, from Phantoms of the High Seas, ©2008 Monolith Graphics. All music is used by permission.

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    Icosahedrophilia 137: A Sort of Homecoming, Part 1

    1/18/2012

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    Duration: 56:49

    Our heroes conclude their business in Maelbrathyr and make ready to sail for Erelhei-Cinlu, intending to see Koralina’a safely home. Segments include: (1) Weighing Anchor: Christina Zeeman shares her Gamerati experience. (2) The Staging Area: I briefly recap the campaign background, then summarize “Errand of Mercy” in more detail. (3) The Crew Manifest: The usual suspects. (4) The Weather Report: Our heroes conclude their business in Maelbrathyr and make ready to sail for Erelhei-Cinlu, intending to see Koralina’a safely home. (5) The Prop Shop: I reflect very briefly on the D&D Next announcement. (6) Sea Shanties: Theme music comes from Phantoms of the High Seas by Nox Arcana, ©2008 Monolith Graphics. Background music includes “Arabian Bazaar” by Christy Carew, ©2010 Sonic Legends. All music is used by permission.

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    Icosahedrophilia 136: Errand of Mercy, Part 6

    1/2/2012

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    Duration: 1:00:56

    The party members at Thrayban Manor continue to defend Hannault from his ghostly tormentors, while the others cool their heels down on Maelbrathyr’s third tier. Segments include: (1) Weighing Anchor: Jeff Greiner of the Tome Show calls for your initiative roll. (2) The Staging Area: I briefly recap the campaign background, then summarize “Revelations” and parts 1-5 of “Errand of Mercy” in more detail. (3) The Crew Manifest: The usual suspects. (4) The Weather Report: The party members at Thrayban Manor continue to defend Hannault from his ghostly tormentors, while the others cool their heels down on Maelbrathyr’s third tier. (5) The Prop Shop: I explain why I didn’t use the “cutaway” method, and promote the Vorpal Network’s sponsors, Noble Knight and Sentinels of the Multiverse by Greater Than Games. (6) Sea Shanties: Theme music comes from Phantoms of the High Seas by Nox Arcana, ©2008 Monolith Graphics. Background music includes “Midnight Requiem” by Prelude to a Nightmare, from the album Carpe Noctem, ©2010 Prelude to a Nightmare. All music is used by permission.

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    Icosahedrophilia 135: Errand of Mercy, Part 5

    12/31/2011

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    Duration: 1:05:16

    The party splits! Three crew members stay on Maelbrathyr’s third tier to watch for more signs of Gretchen van Fleet, while the others visit Hannault Thrayban to seek help getting the Broken Promise down to the bay at Maelbrathyr’s base. Segments include: (1) Weighing Anchor: Ed Katayama of A Hidden Fortress in Simi Valley calls for your initiative roll. (2) The Staging Area: I briefly recap the campaign background, then summarize “Revelations” and parts 1-4 of “Errand of Mercy” in more detail. (3) The Crew Manifest: The usual suspects. (4) The Weather Report: Three crew members stay on Maelbrathyr’s third tier to watch for more signs of Gretchen van Fleet, while the others visit Hannault Thrayban to seek help getting the Broken Promise down to the bay at Maelbrathyr’s base. (5) The Prop Shop: I acknowledge the Underdark sourcebook as the origin of Hannault Thrayban, and give a capsule review of the new Fury of the Feywild set of Fortune Cards. (6) Sea Shanties: Theme music comes from Phantoms of the High Seas by Nox Arcana, ©2008 Monolith Graphics. Background music includes “Haunted Carousel” and “Pandora’s Music Box” by Nox Arcana, both from the album Carnival of Lost Souls, ©2006 Monolith Graphics, and “Phantoms in the Attic” and “Midnight Requiem” by Prelude to a Nightmare, both from the album Carpe Noctem, ©2010 Prelude to a Nightmare. All music is used by permission.

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    Icosahedrophilia 134: Errand of Mercy, Part 4

    11/23/2011

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    Duration: 1:11:24

    The crew visits the Bleak Carnival’s famous slave markets, Lithian hunts for Gretchen, and the other crew members do some other shopping in Maelbrathyr. Segments include: (1) Weighing Anchor: Ethan Parker of the Gamer’s Haven podcast calls for your initiative roll. (2) The Staging Area: I briefly recap the campaign background, then summarize “Revelations” and parts 1-3 of “Errand of Mercy” in more detail. (3) The Crew Manifest: The usual suspects. (4) The Weather Report: The crew visits the Bleak Carnival’s famous slave markets, Lithian hunts for Gretchen, and the other crew members do some other shopping in Maelbrathyr. (5) The Prop Shop: I give a behind-the-scenes look at some of the plot threads developed in this hour of play, and give a mini-review of the Legend of Drizzt board game. (6) Sea Shanties: Theme music comes from Phantoms of the High Seas by Nox Arcana, ©2008 Monolith Graphics. Background music includes “Theatre of Sorrows,” “Haunted Carousel,” and “Pandora’s Music Box” by Nox Arcana, from the album Carnival of Lost Souls, ©2006 Monolith Graphics. All music is used by permission.

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    Icosahedrophilia 133: Errand of Mercy, Part 3

    11/10/2011

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    Duration: 59:48

    The PCs defeat the purple worm, and begin to come to grips with Jacques’ death. Segments include: (1) Weighing Anchor: Tracy “Sarah Darkmagic” Hurley calls for your initiative roll. (2) The Staging Area: I briefly recap the campaign background, then summarize “Revelations” and parts 1 and 2 of “Errand of Mercy” in more detail. (3) The Crew Manifest: The usual suspects. (4) The Weather Report: The PCs defeat the purple worm, and begin to come to grips with Jacques’ death. (5) The Prop Shop: I provide a behind-the-scenes peek at Jacques’ death. (6) Sea Shanties: Theme music comes from Phantoms of the High Seas by Nox Arcana, ©2008 Monolith Graphics. Background music includes “Nightmare Parade,” “Calliope,” and “Theatre of Sorrows” by Nox Arcana, from the album Carnival of Lost Souls, ©2006 Monolith Graphics. All music is used by permission.

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    Icosahedrophilia 132: Errand of Mercy, Part 2

    10/29/2011

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    Duration: 1:14:27

    Our heroes’ fight against the purple worm continues! Segments include: (1) Weighing Anchor: Aeryn “Blackdirge” Rudel of Blackdirge Publishing and Goodman Games calls for your initiative roll. (2) The Staging Area: I briefly recap the campaign background, then summarize “Revelations” and “Errand of Mercy, Part 1” in more detail. (3) The Crew Manifest: The usual suspects, plus my son, Nathan, sitting in as Jacques. (4) The Weather Report: Our heroes’ fight against the purple worm continues, and two PCs get the inside scoop on the creature! (5) The Prop Shop: I describe my use of Paizo Publishing’s Map Pack: Swallowed Whole in connection with the purple worm, introduce the Vorpal Network’s newest sponsor, and offer a review of the new Facebook game Heroes of Neverwinter. (6) Sea Shanties: Theme music comes from Phantoms of the High Seas by Nox Arcana, ©2008 Monolith Graphics. Background music includes “Nightmare Parade” by Nox Arcana, from the album Carnival of Lost Souls, ©2006 Monolith Graphics. All music is used by permission.

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    Icosahedrophilia 131: Errand of Mercy, Part 1

    10/16/2011

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    Duration: 1:08:06

    The Promise Breakers get a rude awakening on their first night in Maelbrathyr. Segments include: (1) Weighing Anchor: Chris Tulach of the RPGA calls for your initiative roll. (2) The Staging Area: I briefly recap the campaign background, then summarize “Revelations” in more detail. (3) The Crew Manifest: The usual suspects, plus my son, Nathan, sitting in as Jacques. (4) The Weather Report: The Promise Breakers get a rude awakening on their first night in Maelbrathyr. (5) The Prop Shop: I briefly describe the tiles, maps, and miniature used to stage the fight that breaks out in this segment. (6) Sea Shanties: Theme music comes from Phantoms of the High Seas by Nox Arcana, ©2008 Monolith Graphics. Background music includes “After Hours” and “Nightmare Parade,” both by Nox Arcana, from the album Carnival of Lost Souls, ©2006 Monolith Graphics. All music is used by permission.

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    Icosahedrophilia 130: Revelations, Part 5

    9/6/2011

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    Duration: 1:08:55

    Our heroes make some new friends and head deeper into the Underdark! Segments include: (1) Weighing Anchor: Popular podcaster Samuel Dillon calls for your initiative roll. (2) The Staging Area: I briefly recap the campaign background, then summarize “The Forgotten Forge” and parts 1–4 of “Revelations” in more detail. (3) The Crew Manifest: The usual suspects. (4) The Weather Report: Our heroes make some new friends and head deeper into the Underdark. (5) The Prop Shop: I briefly describe the props used to stage the crocodile encounter. (6) Sea Shanties: Theme music comes from Phantoms of the High Seas by Nox Arcana, ©2008 Monolith Graphics. Background music includes “Rumors Inn” by V Shane, from the album Enigmatic Quest, ©2004 V Shane; “Tears from the Moon” by Wychazel, from the album Tears of the Moon, ©2006 New World Music; and “Wicket Heart” by Nox Arcana, from the album Grimm Tales, ©2008 Monolith Graphics. All music is used by permission.

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    Icosahedrophilia 129: Revelations, Part 4

    8/16/2011

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    Duration: 1:09:03

    The PCs’ second battle with Chrysophylyx concludes! Segments include: (1) Weighing Anchor: Twitter personality NewbieDM calls for your initiative roll. (2) The Staging Area: I briefly recap the campaign background, then summarize “The Forgotten Forge” and parts 1–3 of “Revelations” in more detail. (3) The Crew Manifest: The usual suspects. (4) The Weather Report: The PCs’ second battle with Chrysophylyx concludes, and they return to Forgehome to plan their next moves. (5) The Prop Shop: I refer listeners to earlier Prop Shops for details about Chrysophylyx and the Dragondown Grotto map used to create the scene. (6) Sea Shanties: Theme music comes from Phantoms of the High Seas by Nox Arcana, ©2008 Monolith Graphics. Background music includes “Attack of the Wyvern” by Erika Lieberman, ©2009 Sonic Legends and “Journey through the Dark” by James Prior and Kevin Pearce, from the album The One Ring, ©2003 New World Music. All music is used by permission.

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    Icosahedrophilia 128: Revelations, Part 3

    8/8/2011

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    Duration: 1:10:42

    The PCs are reunited with the purple dragon Chrysophylyx—and their reunion explodes into a violent confrontation! Segments include: (1) Weighing Anchor: Hannah Lipsky, a.k.a. Swordgleam of Chaotic Shiny Productions, calls for your initiative roll. (2) The Staging Area: I briefly recap the campaign background, then summarize “The Forgotten Forge” and Parts 1–2 of “Revelations” in more detail. (3) The Crew Manifest: The usual suspects. (4) The Weather Report: The PCs are reunited with the purple dragon Chrysophylyx—and their reunion explodes into a violent confrontation! (5) The Prop Shop: There’s not much to tell about props used in this play segment. My Noble Knight featured product for this episode is Paizo’s latest Map Pack, Magic Academy. (6) Sea Shanties: Theme music comes from Phantoms of the High Seas by Nox Arcana, ©2008 Monolith Graphics. Background music includes “Attack of the Wyvern” by Erica Lieberman, ©2009 Sonic Legends. All music is used by permission.

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    Icosahedrophilia 127: Revelations, Part 2

    8/1/2011

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    Duration: 1:08:50

    Our heroes interact further with the gnome prospector Glimwinkle Felekos, and meet her friend Blk’klng. Segments include: (1) Weighing Anchor: Mike Shea, a.k.a. Sly Flourish, calls for your initiative roll. (2) The Staging Area: I briefly recap the campaign background, then summarize “The Forgotten Forge” and “Revelations, Part 1” in more detail. (3) The Crew Manifest: The usual suspects. (4) The Weather Report: Our heroes interact further with the gnome prospector Glimwinkle Felekos, and meet her friend Blk’klng. (5) The Prop Shop: I acknowledge my use of Paizo Publishing’s GameMastery Map Pack: Ambush Sites to create Blk’klng’s lair, and promote my new board game, Crossroads. (6) Sea Shanties: Theme music comes from Phantoms of the High Seas by Nox Arcana, ©2008 Monolith Graphics. Background music includes “Journey through the Dark” by James Prior and Kevin Pearce, from the album The One Ring, ©2003 New World Music. All music is used by permission.

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    Icosahedrophilia 126: Revelations, Part 1

    7/5/2011

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    Duration: 1:11:12

    Our heroes make the return trip from Deepreach to Sheerdrop, learning more about the Underdark and its strange geology along the way. Segments include: (1) Weighing Anchor: Sean Patrick Fannon of DriveThruRPG/OneBookshelf calls for your initiative roll. (2) The Staging Area: I briefly recap the campaign background, then summarize “The Forgotten Forge” in more detail and comment on our lineup changes. (3) The Crew Manifest: The usual suspects, with Jacob back in the role of Lithian, Steve now introducing his character as Alard, and Tim bringing a new character to the table. (4) The Weather Report: Our heroes make the return trip from Deepreach to Sheerdrop, learning more about the Underdark and its strange geology along the way. (5) The Prop Shop: I give a little background on the blinkrock episode, and explain what’s up with the show’s affiliated vendors. (6) Sea Shanties: Theme music comes from Phantoms of the High Seas by Nox Arcana, ©2008 Monolith Graphics. Background music includes “Journey through the Dark” by James Prior and Kevin Pearce, from the album The One Ring, ©2003 New World Music. All music is used by permission.

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    Icosahedrophilia 125: The Forgotten Forge, Part 6

    6/27/2011

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    Duration: 1:09:54

    The PCs face two additional tests in the warforged proving grounds. Segments include: (1) Weighing Anchor: Ed Katayama of A Hidden Fortress in Simi Valley calls for your initiative roll. (2) The Staging Area: I briefly recap the campaign background, then summarize “Sheerdrop Landing” and parts 1–5 of “The Forgotten Forge” in more detail. (3) The Crew Manifest: The usual suspects, with Jacob back in the role of Lithian. (4) The Weather Report: The PCs face two additional tests in the warforged proving grounds. (5) The Prop Shop: I describe the conceptual and literary background to the three tests the PCs faced in this and the previous episode, and describe the prop I used for the “numbered pillars” test. (6) Sea Shanties: Theme music comes from Phantoms of the High Seas by Nox Arcana, ©2008 Monolith Graphics. Background music includes “Phantoms in the Attic” by Prelude to a Nightmare, from the album Carpe Noctem, ©2010 Prelude to a Nightmare. All music is used by permission.

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    Icosahedrophilia 124: The Forgotten Forge, Part 5

    6/22/2011

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    Duration: 1:02:11

    The adventurers experience the first of several exercises apparently designed to test newly-activated warforged. Segments include: (1) Weighing Anchor: Chris Tulach of the RPGA calls for your initiative roll. (2) The Staging Area: I briefly recap the campaign background, then summarize “Sheerdrop Landing” and parts 1–4 of “The Forgotten Forge” in more detail. (3) The Crew Manifest: The usual suspects, with Jacob back in the role of Lithian. (4) The Weather Report: The adventurers experience the first of several exercises apparently designed to test newly-activated warforged. (5) The Prop Shop: I explain how a Star Wars miniature found its way onto our D&D table, and recommend Paizo’s GameMastery Flip-Mat: Necropolis and GameMastery Map Pack: Crypts, as well as Wizards of the Coast’s The Shadowfell: Gloomwrought and Beyond. (6) Sea Shanties: Theme music comes from Phantoms of the High Seas by Nox Arcana, ©2008 Monolith Graphics. Background music includes “Nightmare Parade” by Nox Arcana, from the album Carnival of Lost Souls, ©2006 Monolith Graphics. All music is used by permission.

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    Icosahedrophilia 123: The Forgotten Forge, Part 4

    6/13/2011

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    Duration: 1:08:27

    Our heroes explore an ancient workshop secreted behind the monument of Moradin, and their experiments there lead to a watershed moment in one character’s life. Segments include: (1) Weighing Anchor: Tracy Hurley, Twitter personality and co-host of the Tome Show, calls for your initiative roll. (2) The Staging Area: I briefly recap the campaign background, then summarize “Sheerdrop Landing” and parts 1–3 of “The Forgotten Forge” in more detail. (3) The Crew Manifest: The usual suspects, with Jacob back in the role of Lithian. (4) The Weather Report: Our heroes explore an ancient workshop secreted behind the monument of Moradin, and their experiments there lead to a watershed moment in one character’s life. (5) The Prop Shop: I describe the various bits and pieces I used to create the warforged assembly floor on our tabletop. (6) Sea Shanties: Theme music comes from Phantoms of the High Seas by Nox Arcana, ©2008 Monolith Graphics. Background music includes “Ancient Stones” by Runestone, from the album Stonehenge, ©2003 New World Music, and “Rite of Regression” by Runestone, from the album The Lost Henge, ©2007 MG Music. All music is used by permission.

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    Icosahedrophilia 122: The Forgotten Forge, Part 3

    6/1/2011

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    Duration: 1:09:22

    The PCs explore a monument to Moradin that has remained standing on the edge of the sinkhole that swallowed Deepreach. Segments include: (1) Weighing Anchor: Jeff Greiner of the Tome Show calls for your initiative roll. (2) The Staging Area: I briefly recap the campaign background, then summarize “Sheerdrop Landing” and parts 1–2 of “The Forgotten Forge” in more detail. (3) The Crew Manifest: The usual suspects, with Jacob back in the role of Lithian. (4) The Weather Report: The PCs explore a monument to Moradin that has remained standing on the edge of the sinkhole that swallowed Deepreach. (5) The Prop Shop: I explain why Lithian’s map of unseen lands works better than it should, and describe the “handouts” that I used to represent the three magical stones named Spark, Blaze, and Inferno. (6) Sea Shanties: Theme music comes from Phantoms of the High Seas by Nox Arcana, ©2008 Monolith Graphics. Background music includes “Ancient Stones” by Runestone, from the album Stonehenge, ©2003 New World Music, used by permission.

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    Icosahedrophilia 121: The Forgotten Forge, Part 2

    5/23/2011

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    Duration: 1:12:14

    The PCs conclude their skirmish with the rust monsters, and another curious creature decides to drop in on the fun. Segments include: (1) Weighing Anchor: Ethan Parker of the Gamer's Haven podcast calls for your initiative roll. (2) The Staging Area: I briefly recap the campaign background, then summarize “Sheerdrop Landing” and part 1 of “The Forgotten Forge” in more detail. (3) The Crew Manifest: Beginning with this adventure, we welcome Jacob back to the role of LIthian Seawillow! (4) The Weather Report: The PCs conclude their skirmish with the rust monsters, and another curious creature decides to drop in on the fun. (5) The Prop Shop: I briefly describe the tiles and techniques used to construct the cavern maps, and explain why I needed black Play-Doh for this adventure. (6) Sea Shanties: Theme music comes from Phantoms of the High Seas by Nox Arcana, ©2008 Monolith Graphics. Background music includes “Dwarven City” by Randin Graves, ©2010 Sonic Legends, used by permission.

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    Icosahedrophilia 120: The Forgotten Forge, Part 1

    5/18/2011

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    Duration: 1:15:23

    The PCs take a wild ride from the bottom of the cliff near Sheerdrop to the edge of the ruins of Deepreach. Segments include: (1) Weighing Anchor: Samuel Dillon of the DM Roundtable, 4 Geeks 4e, the Tome Show, etc. calls for your initiative roll. (2) The Staging Area: I briefly recap the campaign background, then summarize “Sheerdrop Landing” in more detail. (3) The Crew Manifest: Beginning with this adventure, we welcome Jacob back to the role of LIthian Seawillow! (4) The Weather Report: The PCs take a wild ride from the bottom of the cliff near Sheerdrop to the edge of the ruins of Deepreach. (5) The Prop Shop: I focus on the travel sequence(s), and recommend a couple of recent products. (6) Sea Shanties: Theme music comes from Phantoms of the High Seas by Nox Arcana, ©2008 Monolith Graphics. Background music includes “Hollow Earth: The Core” from Chronicles by Medwyn Goodall, ©2006 Oreade Music, used by permission of Oreade Music, and “Train” by Darren W. Chamberlain, licensed through AudioSparx.

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    Icosahedrophilia 119: Sheerdrop Landing, Part 5

    4/27/2011

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    Duration: 1:22:06

    The PCs’ battle with Chrysophylyx concludes—for now! Segments include: (1) Weighing Anchor: Aeryn “Blackdirge” Rudel calls for your initiative roll. (2) The Staging Area: I briefly recap the campaign background, then summarize in more detail “Into the Underdark” and parts 1–4 of “Sheerdrop Landing.” (3) The Crew Manifest: The usual suspects, including our new Alanso, Jason. (4) The Weather Report: The PCs’ battle with Chrysophylyx concludes—for now! (5) The Prop Shop: I reveal a little behind-the-scenes nugget. (6) Sea Shanties: Theme music comes from Phantoms of the High Seas by Nox Arcana, ©2008 Monolith Graphics. Background music includes “Attack of the Wyvern” by Erika Lieberman, ©2009 Sonic Legends. Used by permission.

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    Icosahedrophilia 118: Sheerdrop Landing, Part 4

    4/6/2011

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    Duration: 1:14:54

    Our heroes fight for their lives—some more successfully than others—against an angry purple dragon. Segments include: (1) Weighing Anchor: NewbieDM calls for your initiative roll. (2) The Staging Area: I briefly recap the campaign background, then summarize in more detail “Into the Underdark” and parts 1–3 of “Sheerdrop Landing.” (3) The Crew Manifest: The usual suspects, including our new Alanso, Jason. (4) The Weather Report: Our heroes fight for their lives—some more successfully than others—against an angry purple dragon. (5) The Prop Shop: I credit the inspiration for the dragon’s name. (6) Sea Shanties: Theme music comes from Phantoms of the High Seas by Nox Arcana, ©2008 Monolith Graphics. Background music includes “Attack of the Wyvern” by Erika Lieberman, ©2009 Sonic Legends. Used by permission.

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    Icosahedrophilia 117: Sheerdrop Landing, Part 3

    3/25/2011

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    Duration: 1:14:33

    The battle at Sheerdrop continues, and a new combatant enters the fray. Segments include: (1) Weighing Anchor: Mike Shea of Sly Flourish calls for your initiative roll. (2) The Staging Area: I briefly recap the campaign background, then summarize in more detail “Into the Underdark” and parts 1–2 of “Sheerdrop Landing.” (3) The Crew Manifest: The usual suspects, including our new Alanso, Jason. (4) The Weather Report: The battle at Sheerdrop continues, and a new combatant enters the fray. (5) The Prop Shop: I identify the miniatures that I used to stage the battle at Sheerdrop. (6) Sea Shanties: Theme music comes from Phantoms of the High Seas by Nox Arcana, ©2008 Monolith Graphics. Background music includes “Eyes in the Dark” by Nox Arcana from the album “Grim Tales,” ©2008 Monolith Graphics, and “Attack of the Wyvern” by Erika Lieberman, ©2009 Sonic Legends. Used by permission.

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    Icosahedrophilia 116: Sheerdrop Landing, Part 2

    3/15/2011

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    Duration: 1:11:27

    Mysterious fungal humanoids ambush the PCs upon their arrival among the ruins of Sheerdrop. Segments include: (1) Weighing Anchor: DM Neil of the Nerdbound podcast calls for your initiative roll. (2) The Staging Area: I briefly recap the campaign background, then summarize in more detail “Into the Underdark” and part 1 of “Sheerdrop Landing.” (3) The Crew Manifest: The usual suspects, including our new Alanso, Jason. (4) The Weather Report: Mysterious fungal humanoids ambush the PCs upon their arrival among the ruins of Sheerdrop. (5) The Prop Shop: I describe my use of Wizards of the Coast’s Dragondown Grotto poster map and a model from Fat Dragon Games’s Dragonshire: City Ruins set. (6) Sea Shanties: Theme music comes from Phantoms of the High Seas by Nox Arcana, ©2008 Monolith Graphics. Background music includes “Descend into the Core” by Medwyn Goodall from the album “Chronicles,” ©2006 Oreade Music and “Eyes in the Dark” by Nox Arcana from the album “Grim Tales,” ©2008 Monolith Graphics. Used by permission.

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    Icosahedrophilia 115: Sheerdrop Landing, Part 1

    3/14/2011

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    Duration: 1:11:17

    The Broken Promise crew joins Ottar the Moody on an expedition to Deepreach. Segments include: (1) Weighing Anchor: Andrew Wilson calls for your initiative roll. (2) The Staging Area: I briefly recap the campaign background, then summarize in more detail “Into the Underdark.” (3) The Crew Manifest: The table welcomes a new player, Jason, who assumes the mantle of Alanso Heslock. (4) The Weather Report: The Broken Promise crew joins Ottar the Moody on an expedition to Deepreach. (5) The Prop Shop: I acknowledge the campaign’s continuing debt to Wizards of the Coast’s Underdark sourcebook, select the Deluxe DM Screen as my Noble Knight featured product, and introduce the Vorpal Network’s new sponsor. (6) Sea Shanties: Theme music comes from Phantoms of the High Seas by Nox Arcana, ©2008 Monolith Graphics. Background music includes “Rumors Inn” by V Shane from the album Enigmatic Quest, ©2004 V Shane, and “Descend into the Core” by Medwyn Goodall from the album Chronicles, ©2006 Oreade Music. Used by permission.

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    Icosahedrophilia 114: Into the Underdark, Part 5

    2/28/2011

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    Duration: 1:21:38

    Our heroes raid the quaggoths’ den and discover part of the reason behind their recent attacks on Forgehome. Segments include: (1) Weighing Anchor: Ed Katayama calls for your initiative roll. (2) The Staging Area: I briefly recap the campaign background, then summarize in more detail “The Winds of Change” and parts 1–4 of “Into the Underdark.” (3) The Crew Manifest: The usual suspects. (4) The Weather Report: Our heroes raid the quaggoths’ den and discover part of the reason behind their recent attacks on Forgehome. (5) The Prop Shop: I identify the maps and minis used for the combat presented in this episode. (6) Sea Shanties: Theme music comes from Phantoms of the High Seas by Nox Arcana, ©2008 Monolith Graphics. Background music includes “Underworld” both from the album Blood of the Dragon, ©2006 Monolith Graphics. Used by permission.

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    Icosahedrophilia 113: Into the Underdark, Part 4

    2/22/2011

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    Duration: 1:18:41

    Our heroes pursue the tribe of raiding quaggoths to try to root them out of the Crying Caves and stop their raids on Forgehome. Segments include: (1) Weighing Anchor: Jeff Greiner calls for your initiative roll. (2) The Staging Area: I briefly recap the campaign background, then summarize in more detail “The Winds of Change” and parts 1-3 of “Into the Underdark.” (3) The Crew Manifest: The usual suspects. (4) The Weather Report: Our heroes pursue the tribe of raiding quaggoths to try to root them out of the Crying Caves and stop their raids on Forgehome. (5) The Prop Shop: I identify the maps and minis used for the combat presented in this episode. (6) Sea Shanties: Theme music comes from Phantoms of the High Seas by Nox Arcana, ©2008 Monolith Graphics. Background music includes “The Quest Begins” and “Underworld,” both from the album Blood of the Dragon, ©2006 Monolith Graphics. Used by permission.

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    Icosahedrophilia 112: Into the Underdark, Part 3

    2/15/2011

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    Duration: 1:12:23

    The crew interacts with Thora One-Eye, Ottar the Moody, and other Forgehome locals, and reacts to a surprise occurrence in the city. Segments include: (1) Weighing Anchor: Erika Lieberman calls for your initiative roll. (2) The Staging Area: I briefly recap the campaign background, then summarize in more detail “The Winds of Change” and parts 1-2 of “Into the Underdark.” (3) The Crew Manifest: The usual suspects. (4) The Weather Report: The crew interacts with Thora One-Eye, Ottar the Moody, and other Forgehome locals, and reacts to a surprise occurrence in the city. (5) The Prop Shop: I acknowledge the campaign’s debt to Wizards of the Coast’s “Underdark” sourcebook by Rob Heinsoo and Andy Collins. (6) Sea Shanties: Theme music comes from Phantoms of the High Seas by Nox Arcana, ©2008 Monolith Graphics. Background music includes “Descend Into the Core” by Medwyn Goodall, from the album “Chronicles,” ©2003 Oreade Music, and “Dwarven City” by Randin Graves, ©2010 Sonic Legends. Used by permission.

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    Icosahedrophilia 111: Into the Underdark, Part 2

    2/7/2011

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    Duration: 1:19:01

    Our heroes visit the temple of Moradin in Hammerfast, and gain a potential clue to S3rv0’s mysterious past. Segments include: (1) Weighing Anchor: Sean Patrick Fannon calls for your initiative roll. (2) The Staging Area: I briefly recap the campaign background, then summarize in more detail “The Winds of Change” and “Into the Underdark, Part 1.” (3) The Crew Manifest: The usual suspects. (4) The Weather Report: Our heroes visit the temple of Moradin in Hammerfast, and gain a potential clue to S3rv0’s mysterious past. (5) The Prop Shop: I recommend “Accent Your Character: Scottish” by Paul Meier and dwarven dice by Q-Workshop. (6) Sea Shanties: Theme music comes from Phantoms of the High Seas by Nox Arcana, ©2008 Monolith Graphics. Background music includes “Degenerate Seaside Town” by Matthew Steckler, ©2010 Sonic Legends, and “Descend Into the Core” by Medwyn Goodall, from the album “Chronicles,” ©2003 Oreade Music. Used by permission.

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    Icosahedrophilia 110: Into the Underdark, Part 1

    2/2/2011

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    Duration: 1:16:54

    The PCs prepare for their descent into the Underdark by visiting various locations in the dwarven city of Hammerfast. Segments include: (1) Weighing Anchor: Tracy Hurley calls for your initiative roll. (2) The Staging Area: I briefly recap the campaign background, then summarize in more detail “The Winds of Change.” (3) The Crew Manifest: The usual suspects. (4) The Weather Report: The PCs prepare for their descent into the Underdark by visiting various locations in the dwarven city of Hammerfast. (5) The Prop Shop: I describe this adventure’s use of Wizards of the Coast’s Hammerfast booklet. (6) Sea Shanties: Theme music comes from Phantoms of the High Seas by Nox Arcana, ©2008 Monolith Graphics. Background music includes “Degenerate Seaside Town” by Matthew Steckler, ©2010 Sonic Legends. Used by permission.

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    Icosahedrophilia 109: The Winds of Change, Part 4

    1/23/2011

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    Duration: 1:10:25

    The PCs continue to deal with the arcane storm and its aftermath, uncovering a hidden treasure aboard the Broken Promise itself. Segments include: (1) Weighing Anchor: Chris Tulach calls for your initiative roll. (2) The Staging Area: I briefly recap the campaign background, then summarize in more detail “The Nameless City” and “The Winds of Change,” parts 1-3. (3) The Crew Manifest: The usual suspects. (4) The Weather Report: The PCs continue to deal with the arcane storm and its aftermath, uncovering a hidden treasure aboard the Broken Promise itself. (5) The Prop Shop: I acknowledge this episode’s debt to the classic module White Plume Mountain and the 4e supplement The Plane Below. (6) Sea Shanties: Theme music comes from Phantoms of the High Seas by Nox Arcana, ©2008 Monolith Graphics. Background music includes “On the Open Sea” by Alex Kovacs, ©2010 Sonic Legends, and “Racing the Wind” from Phantoms of the High Seas by Nox Arcana, ©2008 Monolith graphics. Used by permission.

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    Icosahedrophilia 108: The Winds of Change, Part 3

    1/16/2011

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    Duration: 1:14:15

    The crew of the Broken Promise resupply on the island of Garuk, and then sail northward for Hammerfast, encountering unexpected weather and an unexpected visitor along the way. Segments include: (1) Weighing Anchor: Mike Shea calls for your initiative roll. (2) The Staging Area: I briefly recap the campaign background, then summarize in more detail “The Nameless City” and parts 1 and 2 of “The Winds of Change.” (3) The Crew Manifest: The usual suspects. (4) The Weather Report: The crew of the Broken Promise resupply on the island of Garuk, and then sail northward for Hammerfast, encountering unexpected weather and an unexpected visitor along the way. (5) The Prop Shop: I explain the mechanics of the arcane storm, mention my use of DM Toolkit, and recommend a set of weather condition markers by Litko Aerosystems. (6) Sea Shanties: Theme music comes from Phantoms of the High Seas by Nox Arcana, ©2008 Monolith Graphics. Background music includes “On the Open Sea” by Alex Kovacs, ©2010 Sonic Legends, and “Racing the Wind” from Phantoms of the High Seas by Nox Arcana, ©2008 Monolith graphics. Used by permission.

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    Icosahedrophilia 107: The Winds of Change, Part 2

    1/9/2011

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    Duration: 1:03:59

    Our heroes debate their relationship with Berrian during a long sea trip to the small resupply island of Kokolta Tarul. Segments include: (1) Weighing Anchor: Hannah Lipsky calls for your initiative roll. (2) The Staging Area: I briefly recap the campaign background, then summarize in more detail “The Nameless City” and “The Winds of Change, Part 1.” (3) The Crew Manifest: The usual suspects. (4) The Weather Report: Our heroes debate their relationship with Berrian during a long sea trip to the small resupply island of Kokolta Tarul. (5) The Prop Shop: I recommend a couple of dice towers by Litko Aerosystems. (6) Sea Shanties: Theme music comes from Phantoms of the High Seas by Nox Arcana, ©2008 Monolith Graphics. Background music includes “On the Open Sea” by Alex Kovacs, ©2010 Sonic Legends. Used by permission.

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    Icosahedrophilia 106: The Winds of Change, Part 1

    1/1/2011

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    Duration: 1:18:27

    The crew of the Broken Promise, with new friends in tow, return to Markathesh, where they must confront the implications of Berrian’s reappearance and Father Murphy’s apparent descent into madness. Segments include: (1) Weighing Anchor: Ethan Parker calls for your initiative roll. (2) The Staging Area: I briefly recap the campaign background, then summarize in more detail “The Nameless City.” (3) The Crew Manifest: The usual suspects. (4) The Weather Report: The crew of the Broken Promise, with new friends in tow, return to Markathesh, where they must confront the implications of Berrian’s reappearance and Father Murphy’s apparent descent into madness. (5) The Prop Shop: I bid farewell to Matt Bush, explain the origins of NPC Jeremiah Arkham, and recommend Green Ronin’s DC Adventures Hero’s Handbook. (6) Sea Shanties: Theme music comes from Phantoms of the High Seas by Nox Arcana, ©2008 Monolith Graphics. Background music includes “Degenerate Seaside Town” by Matthew Steckler, ©2010 Sonic Legends. Used by permission.

  •    
    Icosahedrophilia Season 2 Recap

    2/22/2012

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    Duration: 18:06

    This special episode summarizes episodes 49–105 of the Icosahedrophilia podcast.

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    Icosahedrophilia 105: The Nameless City, Part 5

    12/14/2010

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    Duration: 1:15:00

    Our heroes deal with the repercussions of awakening Yig, Father of Serpents! Segments include: (1) Weighing Anchor: DM Samuel calls for your initiative roll. (2) The Staging Area: I briefly recap the campaign background, then summarize in more detail “The Valley of the Shadow of Death” and parts 1–4 of “The Nameless City.” (3) The Crew Manifest: The usual. (4) The Weather Report: Our heroes deal with the repercussions of awakening Yig, Father of Serpents! (5) The Prop Shop: I recommend RAFM's Yig miniature and explain why I didn't use it in this game. (6) Sea Shanties: Theme music comes from Phantoms of the High Seas by Nox Arcana, ©2008 Monolith Graphics. Background music includes “The Awakening” by Nox Arcana, from the album Necronomicon, ©2008 Monolith Graphics; "Phantasmagoria" by Nox Arcana, from the album Blackthorn Asylum, ©2009 Monolith Graphics; and "Amun Ra" by Medwyn Goodall, from the album "Amun Ra," ©2008 MG Music. Used by permission.

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    Icosahedrophilia 104: The Nameless City, Part 4

    9/22/2010

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    Duration: 1:18:11

    The crew of the Broken Promise recover the Shadow Sliver of the Godslayer Shard, but awaken an ancient evil in the process. Segments include: (1) Weighing Anchor: Aeryn “Blackdirge” Rudel calls for your initiative roll. (2) The Staging Area: I briefly recap the campaign background, then summarize in more detail “The Valley of the Shadow of Death” and parts 1–3 of “The Nameless City.” (3) The Crew Manifest: The usual. (4) The Weather Report: The crew of the Broken Promise recover the Shadow Sliver of the Godslayer Shard, but awaken an ancient evil in the process. (5) The Prop Shop: I credit H.P. Lovecraft’s short story “The Nameless City” as inspiration for this adventure, point listeners to the H.P. Lovecraft Literary Podcast, and recommend Cthulhu Dice by Q-Workshop. (6) Sea Shanties: Theme music comes from Phantoms of the High Seas by Nox Arcana, ©2008 Monolith Graphics. Background music includes “Alhazred’s Vision” by Nox Arcana, from the album Necronomicon, ©2008 Monolith Graphics. Used by permission.

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    Icosahedrophilia 103: The Nameless City, Part 3

    9/13/2010

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    Duration: 1:18:29

    The adventurers explore a series of cramped caverns, and gain some possible insight into S3rv0’s forgotten past. Segments include: (1) Weighing Anchor: NewbieDM calls for your initiative roll. (2) The Staging Area: I briefly recap the campaign background, then summarize in more detail “The Valley of the Shadow of Death” and parts 1–2 of “The Nameless City.” (3) The Crew Manifest: The usual. (4) The Weather Report: The adventurers explore a series of cramped caverns, and gain some possible insight into S3rv0’s forgotten past. (5) The Prop Shop: I credit the Dungeon Tiles used to create the cavern and corridor layouts featured in this play segment, and briefly describe a new addition to our table tech: torch bearer markers by Litko Aerosystems. (6) Sea Shanties: Theme music comes from Phantoms of the High Seas by Nox Arcana, ©2008 Monolith Graphics. Background music includes “The Nameless City” by Nox Arcana, from the album Necronomicon, ©2008 Monolith Graphics. Used by permission.

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    Icosahedrophilia 102: The Nameless City, Part 2

    9/9/2010

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    Duration: 1:03:45

    The adventurers defend themselves against their formerly docile catoblepases, which apparently have reverted to a feral state under the Shadowfell’s influence. Segments include: (1) Weighing Anchor: DM Neil of the Nerdbound podcast calls for your initiative roll. (2) The Staging Area: I briefly recap the campaign background, then summarize in more detail “The Valley of the Shadow of Death” and part 1 of “The Nameless City.” (3) The Crew Manifest: The usual. (4) The Weather Report: The adventurers defend themselves against their formerly docile catoblepases, which apparently have reverted to a feral state under the Shadowfell’s influence. (5) The Prop Shop: I identify the miniatures I used to represent the catoblepases, explain how domestic catoblepases came to Karvahl, recommend Monster Manual 3 with its catoblepas entries, and give a brief review of Dapper Devil’s color-coordinated miniatures bases and condition tracking trays. (6) Sea Shanties: Theme music comes from Phantoms of the High Seas by Nox Arcana, ©2008 Monolith Graphics. Background music includes “Legions of Darkness” by Nox Arcana, from the album Blood of the Dragon, ©2006 Monolith Graphics. Used by permission.

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    Icosahedrophilia 101: The Nameless City, Part 1

    9/7/2010

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    Duration: 1:04:47

    The PCs plan their investigation of the nameless city, and then proceed through the Shadowgate for their first incursion into the Shadowfell. Segments include: (1) Weighing Anchor: Ed Katayama, owner of A Hidden Fortress in Simi Valley, calls for your initiative roll. (2) The Staging Area: I briefly recap the campaign background, then summarize in more detail “The Valley of the Shadow of Death.” (3) The Crew Manifest: The usual. (4) The Weather Report: The PCs plan their investigation of the nameless city, and then proceed through the Shadowgate for their first incursion into the Shadowfell. (5) The Prop Shop: I describe my use of SkeletonKey Games e-Adventure Tiles: Desert Ruins to create the nameless city layout. I also celebrate the arrival of my new Dragon Chow dice bag. (6) Sea Shanties: Theme music comes from Phantoms of the High Seas by Nox Arcana, ©2008 Monolith Graphics. Background music includes “Hallowed Grounds” by Prelude to a Nightmare, from the album Carpe Noctem, ©2010 Prelude to a Nightmare. Used by permission.

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    Icosahedrophilia 100: The Valley of the Shadow of Death, Part 5

    9/2/2010

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    Duration: 1:16:14

    The explorers emerge victorious from their clash with the Shadowgate’s guardians. Segments include: (1) Weighing Anchor: I call for you initiative roll myself on the occasion of this 100th episode. (2) The Staging Area: I briefly recap the campaign background, then summarize in more detail the previous adventure and parts 1-4 of this adventure. (3) The Crew Manifest: The usual. (4) The Weather Report: The explorers emerge victorious from their clash with the Shadowgate’s guardians (5) The Prop Shop: I briefly report on my use of DM Toolkit, an iPad app from Level 99 Games, to run this adventure. (6) Sea Shanties: Theme music comes from Phantoms of the High Seas by Nox Arcana, ©2008 Monolith Graphics. Background music includes “Firewalker” by Medwyn Goodall, from the album Tribal Nation, ©2005 MG Music and “Spirit of the Rainbow Serpent” by Terry Oldfield, from the album Australia: Twilight of the Dreamtime, ©1994 New World Music. Used by permission.

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    Icosahedrophilia 99: The Valley of the Shadow of Death, Part 4

    8/28/2010

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    Duration: 1:14:12

    The guardians of the Shadowgate attempt to repel the PCs … violently. Segments include: (1) Weighing Anchor: Chris Tulach of the RPGA calls for your initiative roll. (2) The Staging Area: I briefly recap the campaign background, then summarize in more detail the previous adventure and parts 1-3 of this adventure. (3) The Crew Manifest: The usual. (4) The Weather Report: The guardians of the Shadowgate attempt to repel the PCs … violently. (5) The Prop Shop: I describe the miniatures I used to represent the Shadowgate guardians, and explain how I came up with their names. (6) Sea Shanties: Theme music comes from Phantoms of the High Seas by Nox Arcana, ©2008 Monolith Graphics. Background music includes “Firewalker” by Medwyn Goodall, from the album Tribal Nation, ©2005 MG Music. Used by permission.

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    Icosahedrophilia 98: The Valley of the Shadow of Death, Part 3

    8/23/2010

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    Duration: 1:16:51

    Our heroes defeat Gnash and his comrades, then turn their attention to the Shadowgate. Segments include: (1) Weighing Anchor: Jeff Greiner of the Tome Show, also part of the Vorpal Network, calls for your initiative roll. (2) The Staging Area: I briefly recap the campaign background, then summarize in more detail the previous adventure and parts 1-2 of this adventure. (3) The Crew Manifest: The usual. (4) The Weather Report: The adventurers defeat Gnash and his crew, then turn their attention to the Shadowgate—ultimately summoning and provoking its undead guardians. (5) The Prop Shop: I describe the prop I used to represent the Shadowgate and its runic cubes. (6) Sea Shanties: Theme music comes from Phantoms of the High Seas by Nox Arcana, ©2008 Monolith Graphics. Background music includes “Desert Battle” by Erika Lieberman, ©2009 Sonic Legends and “Spirit of the Rainbow Serpent” by Terry Oldfield, from the album Australia: Twilight of the Dreamtime, ©1994 New World Music. Used by permission.

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    Icosahedrophilia 97: The Valley of the Shadow of Death, Part 2

    8/20/2010

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    Duration: 1:15:26

    The clash between Gnash and the crew of the Broken Promise continues. Segments include: (1) Weighing Anchor: Erika Lieberman of Sonic Legends, whose music can be heard in the background throughout this episode, calls for your initiative roll. (2) The Staging Area: I briefly recap the campaign background, then summarize in more detail the previous adventure and part 1 of this adventure. (3) The Crew Manifest: The usual. (4) The Weather Report: The clash between Gnash and the crew of the Broken Promise continues. (5) The Prop Shop: I describe the miniatures I used to represent Gnash and his underlings (see the show notes for photos). (6) Sea Shanties: Theme music comes from Phantoms of the High Seas by Nox Arcana, ©2008 Monolith Graphics. Background music includes “Desert Battle” by Erika Lieberman, ©2009 Sonic Legends. Used by permission.

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    Icosahedrophilia 96: The Valley of the Shadow of Death, Part 1

    8/19/2010

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    Duration: 1:13:48

    The PCs attack Gnash and his companions in the shadow of the mysterious desert “gate.” Segments include: (1) Weighing Anchor: Sean Patrick Fannon of DriveThruRPG calls for your initiative roll. (2) The Staging Area: I briefly recap the campaign background, then summarize in more detail the previous adventure . (3) The Crew Manifest: The usual. (4) The Weather Report: The PCs attack Gnash and his companions in the shadow of the mysterious desert “gate.” (5) The Prop Shop: I describe the components I used to create the battlemap for this session (see the show notes for photos). (6) Sea Shanties: Theme music comes from Phantoms of the High Seas by Nox Arcana, ©2008 Monolith Graphics. Background music includes “Awakening the Seed Dreamer” by Terry Oldfield, from the album Australia: Twilight of the Dreamtime, ©1994 New World Music, and “Desert Battle” by Erika Lieberman, ©2009 Sonic Legends. Used by permission.

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    Icosahedrophilia 95: Well Met in Markathesh, Part 4

    8/17/2010

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    Duration: 1:20:41

    The PCs learn more from Father Murphy before they follow Gnash into the desert toward the “Stargate.” Segments include: (1) Weighing Anchor: Samuel Dillon of the RPG Musings blog and 4 Geeks 4e podcast calls for your initiative roll. (2) The Staging Area: I briefly recap the campaign background, then summarize in more detail the previous adventure and parts 1–3 of this adventure . (3) The Crew Manifest: The usual. (4) The Weather Report: Zebith and Lithian conclude their initial conversation with Father Murphy, and invite him to dinner aboard the Broken Promise for further conversation before they head back into the Taworri Desert. (5) The Prop Shop: I celebrate convergence! (6) Sea Shanties: Theme music comes from Phantoms of the High Seas by Nox Arcana, ©2008 Monolith Graphics. Used by permission.

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    Icosahedrophilia 94: Well Met in Markathesh, Part 3

    8/15/2010

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    Duration: 1:25:25

    Our heroes gather provisions and knowledge for their pursuit of Gnash and investigation of the so-called “Stargate.” Segments include: (1) Weighing Anchor: Aeryn Rudel of Blackdirge Publishing and Goodman Games calls for your initiative roll. (2) The Staging Area: I briefly recap the campaign background, then summarize in more detail the previous adventure and parts 1–2 of this adventure . (3) The Crew Manifest: The usual. (4) The Weather Report: The PCs haggle with outfitter Godfrey “Captain” Morgan, Tyria visits city hall, and Zebith and Lithian take a remedial course in D&D 4e cosmology at the local temple of Ioun. (5) The Prop Shop: I describe my use of Face Cards: Friends & Foes by Paizo Publishing to enhance my characterization of notable NPCs, and reveal some of the specific inspiration for Father Murphy. (6) Sea Shanties: Theme music comes from Phantoms of the High Seas by Nox Arcana, ©2008 Monolith Graphics. Used by permission.

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    Icosahedrophilia 93: Well Met in Markathesh, Part 2

    8/11/2010

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    Duration: 1:28:44

    Tyria and Lithian arrange to dispose of their prisoners, while Zebith and S3rv0 visit the local library. Segments include: (1) Weighing Anchor: Mike Shea of Sly Flourish calls for your initiative roll. (2) The Staging Area: I briefly recap the campaign background, then summarize in more detail the previous adventure and part 1 of this adventure . (3) The Crew Manifest: The usual. (4) The Weather Report: Tyria and Lithian arrange to dispose of their prisoners, while Zebith and S3rv0 visit the local library. (5) The Prop Shop: I describe my use of Face Cards: Friends & Foes by Paizo Publishing to enhance my characterization of notable NPCs. (6) Sea Shanties: Theme music comes from Phantoms of the High Seas by Nox Arcana, ©2008 Monolith Graphics. Used by permission.

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    Icosahedrophilia 92: Well Met in Markathesh, Part 1

    8/10/2010

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    Duration: 1:23:06

    The crew of the Broken Promise interrogate the goblinoid pirates whom they left alive upon retaking the ship. Segments include: (1) Weighing Anchor: Tracy Hurley of SarahDarkmagic.com and the DM Roundtable podcast calls for your initiative roll. (2) The Staging Area: I briefly recap the incidents leading up to the retaking of the Broken Promise, and summarize the previous adventure. (3) The Crew Manifest: The usual. (4) The Weather Report: The crew of the Broken Promise interrogate the goblinoid pirates whom they left alive upon retaking the ship. (5) The Prop Shop: I again credit Wizards of the Coast with introducing Gnash, Crunglutch, Fecar, and Pog in the 3.5e sourcebook Exemplars of Evil. (6) Sea Shanties: Theme music comes from Phantoms of the High Seas by Nox Arcana, ©2008 Monolith Graphics. Used by permission.

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    Icosahedrophilia 91: Keeping the Promise, Part 5

    8/6/2010

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    Duration: 1:15:05

    The rightful crew of the Broken Promise continue to battle goblinoid pirates for control of the ship! Segments include: (1) Weighing Anchor: Ethan Parker of Gamer's Haven calls for your initiative roll. (2) The Staging Area: I briefly recap the incidents leading up to the battle presented in this episode. (3) The Crew Manifest: The usual. (4) The Weather Report: The PCs continue to battle the goblin, hobgoblin, and bugbear pirates who have seized the Broken Promise for their own. (5) The Prop Shop: I give a shout-out to gamers attending GenCon. (6) Sea Shanties: Theme music comes from Phantoms of the High Seas by Nox Arcana, ©2008 Monolith Graphics. Background music includes “The High Seas” from Phantoms of the High Seas by Nox Arcana, ©2008 Monolith Graphics. Used by permission.

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    Icosahedrophilia 90: Keeping the Promise, Part 4

    7/31/2010

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    Duration: 1:18:05

    Our heroes implement their plan to retake the Broken Promise, igniting combat with the goblinoid pirates aboard! Segments include: (1) Weighing Anchor: Newbiedm calls for your initiative roll. (2) The Staging Area: I briefly explain the circumstances leading up to the PCs’ need to retake their own ship. (3) The Crew Manifest: The usual. (4) The Weather Report: The PCs implement their plan to retake the Broken Promise. (5) The Prop Shop: I describe my use of Combat Tiers to create a simple 3D Broken Promise. (6) Sea Shanties: Theme music comes from Phantoms of the High Seas by Nox Arcana, ©2008 Monolith Graphics. Background music includes “Degenerate Seaside Town” by Matthew Steckler, ©2010 Sonic Legends and “The High Seas” from Phantoms of the High Seas by Nox Arcana, ©2008 Monolith Graphics. Used by permission.

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    Icosahedrophilia 89: Keeping the Promise, Part 3

    7/28/2010

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    Duration: 1:17:31

    The PCs gather information about the goblinoid pirates and set in motion their plan to retake the Broken Promise. Segments include: (1) Weighing Anchor: DM Neil of Nerdbound calls for your initiative roll. (2) The Staging Area: I briefly explain the circumstances leading up to the PCs’ visit to Markathesh. (3) The Crew Manifest: The usual. (4) The Weather Report: The PCs continue to gather information about the goblinoid pirates, establish surveillance on the ship, and set in motion their plan to retake the Broken Promise—though the real action must wait until episode 90. (5) The Prop Shop: I credit Exemplars of Evil as the source of inspiration for Captain Gnash, Pog, Crunglutch, and Fecar the Unclean. (6) Sea Shanties: Theme music comes from Phantoms of the High Seas by Nox Arcana, ©2008 Monolith Graphics. Background music includes “Degenerate Seaside Town” by Matthew Steckler, ©2010 Sonic Legends. Used by permission.

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    Icosahedrophilia 88: Keeping the Promise, Part 2

    7/26/2010

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    Duration: 1:17:53

    The PCs uncover the secret behind Markathesh’s recent “troubles” and boost their reputation in the community. Segments include: (1) Weighing Anchor: Ed Katayama of A Hidden Fortress in Simi Valley calls for your initiative roll. (2) Staging Area: I briefly explain the circumstances leading up to this adventure. (3) Crew Manifest: The usual. (4) Weather Report: As night falls in Markathesh, the PCs become embroiled in a crime scene investigation, gaining fame and favor in the community. (5) Prop Shop: I describe the maps and tiles I used to create the Markathesh waterfront and harbor on the table. Theme music from Phantoms of the High Seas by Nox Arcana, ©2008 Monolith Graphics. Background music includes “Degenerate Seaside Town” by Matthew Steckler, ©2010 Sonic Legends. Used by permission.

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    Icosahedrophilia 87: Keeping the Promise, Part 1

    7/24/2010

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    Duration: 1:17:44

    The PCs begin to acquaint themselves with Markathesh … and to make plans for retaking the Broken Promise. Segments include: (1) Weighing Anchor: Hannah Lipsky calls for your initiative roll. (2) Staging Area: I set the stage for the current adventure, and summarize “Exit the Dragon.” (3) Crew Manifest: The usual. (4) Weather Report: The PCs begin to acquaint themselves with Markathesh, and begin making plans to retake the Broken Promise. (5) Prop Shop: I give some background to the latest plot twist and identify some of the inspiration behind NPC Thaddeus Muldoon. Theme music from Phantoms of the High Seas by Nox Arcana, ©2008 Monolith Graphics. Background music includes “Degenerate Seaside Town” by Matthew Steckler, ©2010 Sonic Legends. Used by permission.

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    Icosahedrophilia 86: Exit the Dragon, Part 4

    7/21/2010

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    Duration: 1:12:18

    The crew of the Broken Promise conclude their business at Joulayanith’s lair, and make a shocking discovery! Segments include: (1) Weighing Anchor: Andrew Wilson calls for your initiative roll. (2) Staging Area: I recap “Exit the Dragon, Part 3.” (3) Crew Manifest: The usual. (4) Weather Report: The PCs strategize about their next moves, then set out across the desert to the port city of Markathesh. You won't want to miss their first encounter with a strange structure in the desert, and the cliffhanger ending is a must-hear! (5) Prop Shop: Minimal this episode. Theme music from Phantoms of the High Seas by Nox Arcana, ©2008 Monolith Graphics. Background music from Amun Ra by Medwyn Goodall, ©2008 MG Music. Used by permission.

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    Icosahedrophilia 85: Exit the Dragon, Part 3

    7/19/2010

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    Duration: 1:18:08

    Our heroes continue their fight against the brown dragon who holds Actassi hostage.

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    Icosahedrophilia 84: Exit the Dragon, Part 2

    7/15/2010

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    Duration: 1:21:49

    The PCs continue to explore the dragon’s lair … and provoke the dragon into combat.

  •    
    Icosahedrophilia 83: Exit the Dragon, Part 1

    7/10/2010

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    Duration: 1:19:22

    The adventurers poke around the burial cavern some more, and explore more of the dragon’s lair.

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    Icosahedrophilia 82: What Lay Beneath, Part 5

    7/8/2010

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    Duration: 50:37

    The defenders of the burial cave beneath the dragon’s lair continue to defend it against the PCs’ incursion.

  •    
    Icosahedrophilia 81: What Lay Beneath, Part 4

    7/7/2010

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    Duration: 1:03:57

    Beneath the dragon’s lair, the adventurers find themselves battling the burial cavern’s defenders.

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    Icosahedrophilia 80: What Lay Beneath, Part 3

    7/6/2010

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    Duration: 1:17:19

    The PCs have dinner with the dragon, and then poke around the larger complex where the dragon has made its lair.

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    Icosahedrophilia 79: What Lay Beneath, Part 2

    7/3/2010

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    Duration: 1:11:30

    Our heroes parlay with the brown dragon for Actassi’s life.

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    Icosahedrophilia 78: What Lay Beneath, Part 1

    7/3/2010

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    Duration: 1:46:09

    Did you ever wonder, “Whatever happened to Berrian?” Find out in this episode!

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    Icosahedrophilia 77: Enter the Dragon, Part 4

    6/29/2010

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    Duration: 1:21:23

    The PCs’ learn more about the dragon they first met in our previous episode.

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    Icosahedrophilia 76: Enter the Dragon, Part 3

    6/28/2010

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    Duration: 1:20:53

    The battle against the toughskin raiders takes a startling twist when Actassi goes over the edge!

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    Icosahedrophilia 75: Enter the Dragon, Part 2

    6/28/2010

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    Duration: 1:21:29

    Our heroes’ battle with the toughskin raiders continues as the sandstorm bears down on the combatants.

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    Icosahedrophilia 74: Enter the Dragon, Part 1

    6/11/2010

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    Duration: 1:20:22

    A band of toughskin raiders impedes the PCs’ progress through the Taworri Desert.

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    Icosahedrophilia 73: Desert of Desolation, Part 4

    6/9/2010

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    Duration: 1:09:25

    The crew of the Broken Promise explore (plunder) the Sundered Oath, then continue westward.

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    Icosahedrophilia 72: Desert of Desolation, Part 3

    6/5/2010

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    Duration: 1:04:27

    Combat continues as the ghostly crew of the Sundered Oath continues to steal our heroes’ bodies.

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    Icosahedrophilia 71: Desert of Desolation, Part 2

    6/4/2010

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    Duration: 1:02:21

    The battle between the crews of the Broken Promise and the Sundered Oath continues.

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    Icosahedrophilia 70: Desert of Desolation, Part 1

    5/27/2010

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    Duration: 1:06:24

    Lithian’s lie breaks down, reigniting combat between the crews of the Broken Promise and the Sundered Oath.

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    Icosahedrophilia 69: The Sands of Time, Part 6

    5/26/2010

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    Duration: 1:05:36

    The crews of the Broken Promise and the Sundered Oath clash in the Taworri Desert.

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    Icosahedrophilia 68: The Sands of Time, Part 5

    5/24/2010

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    Duration: 1:04:26

    Jacques experiences déjà vu as our heroes uncover one of the Taworri Desert’s best-kept secrets.

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    Icosahedrophilia 67: The Sands of Time, Part 4

    5/17/2010

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    Duration: 1:00:14

    Find out how the adventure can possibly continue after last episode’s TPK!

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    Icosahedrophilia 66: The Sands of Time, Part 3

    5/11/2010

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    Duration: 1:03:51

    The adventurers suffer a tragic loss as the battle turns against them.

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    Icosahedrophilia 65: The Sands of Time, Part 2

    4/23/2010

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    Duration: 1:02:25

    Our heroes continue their brave fight against a trio of beholder-riding mind flayers.

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    Icosahedrophilia 64: The Sands of Time, Part 1

    4/21/2010

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    Duration: 1:04:39

    The adventurers set out to explore the Taworri Desert, and fall into a savage ambush.

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    Icosahedrophilia 63: Escape from the Pirate Kings, Part 4

    4/16/2010

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    Duration: 1:20:53

    The PCs continue to defend the halfling caravan against the gnoll ambush.

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    Icosahedrophilia 62: Escape from the Pirate Kings, Part 3

    4/16/2010

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    Duration: 1:24:28

    The PCs’ skill as bodyguards is put to the test when the halfling caravan gets ambushed by gnolls!

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    Icosahedrophilia 61: Escape from the Pirate Kings, Part 2

    4/14/2010

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    Duration: 1:19:35

    Now serving as caravan guards, our heroes make new friends at the Last Watering Hole.

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    Icosahedrophilia 60: Escape from the Pirate Kings, Part 1

    4/9/2010

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    Duration: 1:22:47

    The crew of the Broken Promise sign on as caravan guards and head inland, away from Scalabar.

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    Icosahedrophilia 59: Clash with the Pirate Kings, Part 6

    4/8/2010

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    Duration: 1:09:59

    A confrontation with local law enforcement leaves the adventurers stranded outside Scalabar.

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    Icosahedrophilia 58: Clash with the Pirate Kings, Part 5

    4/7/2010

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    Duration: 1:11:42

    Back on land, the crew members of the Broken Promise manage to run into trouble with the local gendarme.

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    Icosahedrophilia 57: Clash with the Pirate Kings, Part 4

    4/5/2010

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    Duration: 1:09:41

    Our heroes finally manage to get away from the Headreaver, but wreak additional havoc on their way back to shore.

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    Icosahedrophilia 56: Clash with the Pirate Kings, Part 3

    4/5/2010

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    Duration: 1:10:48

    Combat rages as our heroes attempt to abandon the Headreaver before local law enforcement arrives.

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    Icosahedrophilia 55: Clash with the Pirate Kings, Part 2

    3/28/2010

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    Duration: 1:11:56

    As the adventurers prepare to scuttle the Headreaver, the Qwrth observer returns with dire news for Alanso Heslock … and with fell taints in pursuit!

  •    
    Icosahedrophilia 54: Clash with the PIrate Kings, Part 1

    3/26/2010

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    Duration: 1:11:59

    Icosahedrophilia joins the Vorpal Network, and the PCs continue to explore the pirate ship they boarded in Scalabar harbor.

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    Icosahedrophilia 53: City of the Pirate Kings, Part 5

    2/28/2010

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    Duration: 1:14:24

    The adventurers board a pirate ship moored in the Scalabar harbor.

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    Icosahedrophilia 52: City of the Pirate Kings, Part 4

    2/15/2010

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    Duration: 1:16:37

    An afternoon in Scalabar yields clues to Sharkey’s murder and the location of Kruncha’s map.

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    Icosahedrophilia 51: City of the Pirate Kings, Part 3

    2/6/2010

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    Duration: 1:15:44

    Our heroes get entangled in local intrigue after their night in the Scalabar jail.

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    Icosahedrophilia 50: City of the Pirate Kings, Part 2

    2/4/2010

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    Duration: 1:00:37

    A rollicking barroom brawl lands our heroes in the Scalabar hoosegow!

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    Icosahedrophilia 49: City of the Pirate Kings, Part 1

    1/30/2010

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    Duration: 1:19:04

    The inevitable bar fight erupts as the PCs visit a waterfront tavern in the city of Scalabar.

  •    
    Icosahedrophilia Season 1 Recap

    2/22/2012

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    Duration: 17:46

    This special episode summarizes episodes 1–48 of the Icosahedrophilia podcast.

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    Icosahedrophilia 48: The Doom of Sarnath, Part 6

    1/25/2010

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    Duration: 1:21:16

    Investigating the prison complex brings the PCs face-to-face with a survivor of the true Dawn War.

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    Icosahedrophilia 47: The Doom of Sarnath, Part 5

    1/19/2010

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    Duration: 1:19:22

    After an offstage trek through Sarnath, the PCs explore an ancient prison complex.

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    Icosahedrophilia 46: The Doom of Sarnath, Part 4

    1/14/2010

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    Duration: 1:16:47

    A hive of hungry kruthiks tries to have the crew of the Broken Promise for dinner!

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    Icosahedrophilia 45: The Doom of Sarnath, Part 3

    1/10/2010

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    Duration: 1:16:27

    Our heroes finally leave the microcosm cavern, and learn the truth about the rats Lithian keeps hearing in the walls!

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    Icosahedrophilia 44: The Doom of Sarnath, Part 2

    1/5/2010

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    Duration: 1:15:08

    The undead guardians of the microcosm cavern’s shrouded island continue to defend their territory against the PCs’ intrusion.

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    Icosahedrophilia 43: The Doom of Sarnath, Part 1

    1/4/2010

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    Duration: 1:14:59

    The PCs awaken the undead guardians of the shadow-shrouded island in the microcosm cavern beneath Perbendarahaan.

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    Icosahedrophilia 42: Microcosm, Part 6

    12/23/2009

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    Duration: 1:13:17

    In the microcosm cavern, the PCs ponder the mysteries of the Book of Death, the Necronomicon!

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    Icosahedrophilia 41: Microcosm, Part 5

    9/23/2009

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    Duration: 1:15:34

    The microcosm cavern yields more clues to the quest for the Book of Life, including its opposite number!

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    Icosahedrophilia 40: Microcosm, Part 4

    9/19/2009

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    Duration: 1:16:11

    In a strange cavern beneath Perbendarahaan, our heroes face bizarre challenges.

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    Icosahedrophilia 39: Microcosm, Part 3

    9/18/2009

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    Duration: 1:12:18

    Beneath the library in Perbendarahaan, the adventurers discover a mysterious cavern that mirrors the cosmos in miniature.

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    Icosahedrophilia 38: Microcosm, Part 2

    9/17/2009

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    Duration: 1:13:30

    The PCs return to Perbendarahaan for a visit to the local library.

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    Icosahedrophilia 37: Microcosm, Part 1

    9/17/2009

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    Duration: 1:19:54

    Our heroes must defend themselves from scavengers attracted by the cultists’ corpses.

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    Icosahedrophilia Special Edition 4: Journey through the Silver Caves, Part 4

    9/15/2009

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    Duration: 1:20:02

    The adventure from Worldwide D&D Game Day: Monster Manual 2 concludes!

  •    
    Icosahedrophilia Special Edition 3: Journey through the Silver Caves, Part 3

    9/14/2009

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    Duration: 1:18:50

    The Prop Shop has another exclusive terrain power preview, and the big boss fight begins in the Weather Report!

  •    
    Icosahedrophilia Special Edition 2: Journey through the Silver Caves, Part 2

    9/14/2009

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    Duration: 1:16:18

    Celebrate Worldwide D&D Game Day for DMG2 by reliving the adventure from the MM2 Game Day!

  •    
    Icosahedrophilia Special Edition 1: Journey through the Silver Caves, Part 1

    9/13/2009

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    Duration: 1:21:01

    Exclusive Dungeon Master’s Guide 2 content in the Prop Shop, plus audio from Worldwide D&D Game Day: Monster Manual 2!

  •    
    Icosahedrophilia 36: A Rite Most Foul, Part 9

    9/9/2009

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    Duration: 1:04:41

    Jacques’s fate rests in the hands of this crewmates as the battle to stop the ritual reaches its conclusion.

  •    
    Icosahedrophilia 35: A Rite Most Foul, Part 8

    9/9/2009

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    Duration: 55:42

    The adventurers press on with their battle against the cultists in order to rescue Jacques (and save the world).

  •    
    Icosahedrophilia 34: A Rite Most Foul, Part 7

    9/9/2009

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    Duration: 55:36

    The crew of the Broken Promise launch their attack on the cultists of Perbendarahaan in an attempt to save Jacques from being sacrificed.

  •    
    Icosahedrophilia 33: A Rite Most Foul, Part 6

    9/8/2009

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    Duration: 50:18

    A ghostly wizard and his bodyguard object to the characters’ intrusion into their tower.

  •    
    Icosahedrophilia 32: A Rite Most Foul, Part 5

    9/7/2009

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    Duration: 55:44

    Our heroes defend themselves against the ghostly inhabitants of an ancient wizard’s tower.

  •    
    Icosahedrophilia 31: A Rite Most Foul, Part 4

    9/7/2009

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    Duration: 1:00:37

    The PCs face danger in a darkened cavern, and still greater danger when they emerge from the tunnel beyond.

  •    
    Icosahedrophilia 30: A Rite Most Foul, Part 3

    9/7/2009

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    Duration: 55:00

    Beyond the mysterious door, our heroes find a dangerous descent into the earth.

  •    
    Icosahedrophilia 29: A Rite Most Foul, Part 2

    9/6/2009

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    Duration: 55:36

    With Jacques slated for human sacrifice, his companions rush to save him—but a mysterious door bars their way.

  •    
    Icosahedrophilia 28: A Rite Most Foul, Part 1

    9/6/2009

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    Duration: 56:36

    The crew of the Broken Promise, sans Jacques, meet the Maepkang and learn more about Perbendarahaan.

  •    
    Icosahedrophilia 27: Feed the Dead, Part 8

    9/3/2009

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    Duration: 1:05:29

    Our heroes return to the surface of Perbendarahaan and unleash their anger at being left out as zombie breakfast.

  •    
    Icosahedrophilia 26: Feed the Dead, Part 7

    9/2/2009

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    Duration: 56:31

    Could the sewers beneath Perbendarahaan get any stranger than what the PCs have already seen? Yes.

  •    
    Icosahedrophilia 25: Feed the Dead, Part 6

    8/31/2009

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    Duration: 55:18

    The crew of the Broken Promise try to rescue Rockhammer and Wajib from deadly peril in Perbendarahaan’s sewers.

  •    
    Icosahedrophilia 24: Feed the Dead, Part 5

    8/26/2009

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    Duration: 57:40

    Beneath the streets of Perbendarahaan lurk strange and disgusting creatures, as our heroes learn to their dismay.

  •    
    Icosahedrophilia 23: Feed the Dead, Part 4

    8/24/2009

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    Duration: 1:05:01

    The PCs learn more about the true meaning of Hatamari, and plunge waist-deep into adventure beneath Perbendarahaan.

  •    
    Icosahedrophilia 22: Feed the Dead, Part 3

    8/22/2009

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    Duration: 1:02:38

    Our heroes find fun, relaxation, and just a touch of mystery at Perbendarahaan’s annual Hatamari festival.

  •    
    Icosahedrophilia 21: Feed the Dead, Part 2

    8/11/2009

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    Duration: 1:02:08

    Marauders from another plane or dimension threaten the crew of the Broken Promise.

  •    
    Icosahedrophilia 20: Feed the Dead, Part 1

    7/31/2009

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    Duration: 58:20

    The Broken Promise sails toward the town of Perbendarahaan, and receives a mysterious extradimensional visitor.

  •    
    Icosahedrophilia 19: The Book of L'aif, Part 6

    7/11/2009

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    Duration: 54:33

    Our heroes overcome dangerous traps to plunder the chapel of L’aif.

  •    
    Icosahedrophilia 18: The Book of L'aif, Part 5

    5/29/2009

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    Duration: 1:00:27

    The PCs finally defeat their remaining foes in the chapel, and begin to explore the lower levels of the temple of L’aif.

  •    
    Icosahedrophilia 17: The Book of L'aif, Part 4

    5/19/2009

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    Duration: 1:02:06

    The three-way battle between our heroes, the goblinoid pirates, and an animated guardian statue continues (all hour long).

  •    
    Icosahedrophilia 16: The Book of L'aif, Part 3

    5/12/2009

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    Duration: 56:32

    Drak’ith’s life passes before his eyes under the arcane onslaught of Urlglar’s henchman Helrod.

  •    
    Icosahedrophilia 15: The Book of L'aif, Part 2

    5/2/2009

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    Duration: 1:00:19

    Our heroes finish off the goblins guarding Urlglar’s ship and face off with a hungry hobgoblin.

  •    
    Icosahedrophilia 14: The Book of L'aif, Part 1

    4/23/2009

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    Duration: 1:02:32

    Piratical goblins prey on pacifistic islanders while the crew of the Broken Promise searches for the Book of Life.

  •    
    Icosahedrophilia 13: Isla Calipha, Part 4

    4/7/2009

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    Duration: 26:16

    Our heroes discover two of Isla Calipha’s secrets.

  •    
    Icosahedrophilia 12: Isla Calipha, Part 3

    2/21/2009

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    Duration: 1:07:37

    Our heroes explore Isla Calipha and have dinner with the Caliph.

  •    
    Icosahedrophilia 11: Isla Calipha, Part 2

    2/10/2009

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    Duration: 1:12:14

    The PCs visit with sailors, sea captains, croupiers, and pit bosses during their visit to Isla Calipha.

  •    
    Icosahedrophilia 10: Isla Calipha, Part 1

    2/2/2009

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    Duration: 1:01:14

    The Broken Promise visits a south seas casino island.

  •    
    Icosahedrophilia 9: The Wellspring, Part 6

    1/29/2009

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    Duration: 1:18:08

    Our heroes face a crazed water elemental in the climax to this adventure.

  •    
    Icosahedrophilia 8: The Wellspring, Part 5

    1/24/2009

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    Duration: 30:10

    The PCs finally find water on the mysterious island, along with something else.

  •    
    Icosahedrophilia 7: The Wellspring, Part 4

    1/19/2009

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    Duration: 1:02:56

    While exploring an ancient temple, our heroes face its undead guardians.

  •    
    Icosahedrophilia 6: The Wellspring, Part 3

    10/13/2008

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    Duration: 1:24:22

    In search of water, the PCs continue to explore a tropical island.

  •    
    Icosahedrophilia 5: The Wellspring, Part 2

    9/24/2008

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    Duration: 1:03:16

    Savage jungle spiders ambush our heroes on their long trek to find water.

  •    
    Icosahedrophilia 4: The Wellspring, Part 1

    9/7/2008

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    Duration: 1:05:28

    The thirsty crew of the Broken Promise seeks water on a small island.

  •    
    Icosahedrophilia 3: The End Is the Beginning, Part 3

    9/1/2008

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    Duration: 58:18

    Circumstances take our heroes in an unexpected direction as Stormhaven falls to the mysterious invaders.

  •    
    Icosahedrophilia 2: The End Is the Beginning, Part 2

    8/23/2008

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    Duration: 1:10:37

    Our heroes defend Stormhaven against strange invaders from the sea.

  •    
    Icosahedrophilia 1: The End Is the Beginning, Part 1

    8/16/2008

    Download

    Duration: 1:12:40

    Seven heroes find themselves thrust together as their city crumbles around them.

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